I'd buy it! Perhaps portals open when a critical mass of characters do something to transcend their scripted role as brainless, unskilled, uncreative minimum wage workers? Also maybe consider care workers, cleaners, and agricultural laborers? For these, their employers' informality, unpredictability, and lack of institutional organization adds to the pain of working for them.
True that. Contemporary rural fantasy is not as much of a thing. Maybe it is difficult to overcome the logistical obstacles of time and space that result from lack of density?Creepy, lonely, pastoral landscapes seem more easily scripted into the post-apocalyptic and/or horror genres.
I was thinking about the supernatural elements of the story, especially the twist at the end where you learn why the "sheep" nightmares are happening.
Spoiler warning
There's a god that's unhappy about Japan's falling birth rate, and he's trying to get rid of men like Vincent that aren't reproducing so that fertile women like Katherine won't be in relationships that aren't going to lead to children. "Catherine" wasn't a real person - she was a succubus that he sent to magically appear in Vincent's room and make him think he had been cheating while he was drunk when in reality he hadn't done anything at all.
Have you played Persona 3? It was the first Persona game with Social Links and the time management aspect. Persona 2 (both parts) and Persona 1 follow completely different gameplay formulas than the one that made Persona 3, 4, and 5 so compelling.
Also, the part about the bosses being people in authority is unique to Persona 5, though. In Persona 4, the boss monsters were the parts of the person needing rescue that he or she was in denial about and wouldn't admit existed - the Jungian "shadow self" made literal - and I think I remember the Persona 3 bosses being based on Tarot card symbolism and not representing any specific person.
I just finished Persona 4, and there were definitely elements of bad superiors in there towards the end, which is what I was thinking of. It's a mix of P4 and P5, really.
I'd buy it! Perhaps portals open when a critical mass of characters do something to transcend their scripted role as brainless, unskilled, uncreative minimum wage workers? Also maybe consider care workers, cleaners, and agricultural laborers? For these, their employers' informality, unpredictability, and lack of institutional organization adds to the pain of working for them.
Oooh, good point about nursing homes. I don't know if we can hit agricultural workers in an urban fantasy, but worth pondering!
True that. Contemporary rural fantasy is not as much of a thing. Maybe it is difficult to overcome the logistical obstacles of time and space that result from lack of density?Creepy, lonely, pastoral landscapes seem more easily scripted into the post-apocalyptic and/or horror genres.
Oh, and besides Persona 3, the other game in the series you need to look at for inspiration is Catherine.
Played it. Fun. But not really the vibe, honestly.
I was thinking about the supernatural elements of the story, especially the twist at the end where you learn why the "sheep" nightmares are happening.
Spoiler warning
There's a god that's unhappy about Japan's falling birth rate, and he's trying to get rid of men like Vincent that aren't reproducing so that fertile women like Katherine won't be in relationships that aren't going to lead to children. "Catherine" wasn't a real person - she was a succubus that he sent to magically appear in Vincent's room and make him think he had been cheating while he was drunk when in reality he hadn't done anything at all.
Have you played Persona 3? It was the first Persona game with Social Links and the time management aspect. Persona 2 (both parts) and Persona 1 follow completely different gameplay formulas than the one that made Persona 3, 4, and 5 so compelling.
Also, the part about the bosses being people in authority is unique to Persona 5, though. In Persona 4, the boss monsters were the parts of the person needing rescue that he or she was in denial about and wouldn't admit existed - the Jungian "shadow self" made literal - and I think I remember the Persona 3 bosses being based on Tarot card symbolism and not representing any specific person.
I just finished Persona 4, and there were definitely elements of bad superiors in there towards the end, which is what I was thinking of. It's a mix of P4 and P5, really.
Are you familiar w/ http://www.scpwiki.com/scp-3008 ?
It is basically an Ikea store, infinitely large
People get trapped in there for years
Read the TV Tropes summary, will have to read that one directly!